![Flowers of Arcadia](https://img.itch.zone/aW1nLzE2MDAwODkxLnBuZw==/original/xZHp1P.png)
Flowers of Arcadia
A downloadable game for Windows
Download NowName your own price
FLOWERS OF ARCADIA
Deliver flowers to the citizens of a quaint coastal city known as Arcadia, parkour your way across rooftops and get from point A to point B! And look SUPER FLY doing it.
____________________________
My submission for Chill Jam 8! My very first game jam, and very first completed game.
I hope you enjoy! <3
Music Credits:
soar - rexlambo
Holdin' On - The Eden Project
Flower Loops - AudreyFromEarth
Under the CC attribution license!
Status | Released |
Platforms | Windows |
Author | Poptart! |
Genre | Platformer |
Tags | anthro, chill, courier, Furry, LGBT, My First Game Jam, Parkour, spring, Transgender |
Download
Download NowName your own price
Click download now to get access to the following files:
Flowers of Arcadia 1.2.1.rar 403 MB
Development log
- FoA Update v1.2.144 days ago
Comments
Log in with itch.io to leave a comment.
I would love to try this game but, the graphics options are being forced to maximum and the framerate is horrible as a result.
The game's graphics options don't change anything when I try. I also manually set my desktop to a lower resolution and refresh rate before launching, no dice. I have an RX 6700XT, so quite capable, but unoptimized Unity project at 1440p with 8x MSAA and a full post-processing stack will tank just about any machine.
Looking forward to a future patch!
Hey Poptart,
I read some of the other comments and I can't sum up the improvements any better than Ruby did.
What I can say is this is an amazing job! I really hope you continue and develop it. It really has a lot of character and is cozy. After I played it. I just wandered around the world to enjoy it.
please continue :)
Thank you so much, that means the world to me! <3
Before I give any critique, I will say that the game is very cozy and enjoyable and, honestly, pretty impressive for your first completed project. I do very well see a future for this and the potential for future games as a whole if you choose to stick with game development. The few issues I had mostly came down to pacing, with me wanting to move faster than what was allowed. Speed preservation via jumping or wall running would be nice, or you could implement a maximum speed cap based on how much momentum you've gathered to incentivize chaining movements together. Also, it's most likely a bug, but deploying the grappling hook seems to halt all momentum you've had to the point it can brake you from falling mid-air. I also encountered occasional frame drops, but they didn't bother me too much.
That said, great work. I look forward to seeing what you have planned in the future.
Thank you so much for playing! <3 And thank you bigly for all the feedback, I'll definitely keep this all in mind for when I revisit it.
A cool game by an even cooler cat!
Nuh uh YOU'RE cool! <3